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Table 4 Social impairment and DAS responses

From: Massively multiplayer online role-playing games: comparing characteristics of addict vsnon-addict online recruited gamers in a French adult population

Variables

Total sample of population

Over threshold DAS (+)

Below threshold DAS (-)

Univariate analysis

Multivariate analysis

 

Number

%

Number

%

Number

%

Statistical tests

Corrected p-value

Odds Ratio (95%CI)

Corrected

p-value

Other hobbies

         

   no

83

18.4

46

56.1

36

43.9

χ2 = 41.77

< 10-3

0.22 (0.13-0.36)

< 10-3

   yes

367

81.6

76

20.9

288

79.1

1df

   

Going out less

         

   no

282

62.5

44

15.7

236

84.3

χ2 = 52.34

< 10-3

4.79 (3.05-7.53)

< 10-3

   yes

169

37.5

79

47.3

88

52.7

1df

   

See fewer friends

         

   no

340

75.4

60

17.8

277

82.2

χ2 = 62.14

< 10-3

5.78 (3.58-9.32)

< 10-3

   yes

111

24.6

62

56.4

48

43.6

1df

   

Marital difficulties

         

   no

369

82.7

82

22.4

284

77.6

χ2 = 31.18

< 10-3

4.61 (2.66-7.99)

< 10-3

   yes

77

17.3

41

53.9

35

46.1

1df

   

Family difficulties

         

   no

359

79.6

73

20.5

284

79.5

χ2 = 41.86

< 10-3

4.69 (2.80-7.86)

< 10-3

   yes

92

20.4

49

54.4

41

45.6

1df

   

Work difficulties

         

   no

379

83.8

81

21.6

294

78.4

χ2 = 39.61

< 10-3

4.42 (2.56-7.64)

< 10-3

   yes

73

16.2

42

57.5

3

42.5

1df

   

Financial difficulties

         

   no

443

98

117

26.7

322

73.3

χ2 = 7.09

10-2

4.85 (1.18-19.97)

0.03

   yes

9

2

6

66.7

3

33.3

1df

   

Deprivation of necessary purchases in order to play

     

   no

422

94.6

105

25.1

314

74.9

χ2 = 19.79

< 10-3

6.05 (2.48-14.74)

< 10-3

   yes

24

5.4

16

66.7

8

33.3

1df

   
  1. Odds Ratio and p-value were adjusted for age, sex and educational level.