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Table 2 Technology use for males aged 16–24 years

From: Young men’s attitudes and behaviour in relation to mental health and technology: implications for the development of online mental health services

  n (%)
16-18 year olds 19-24 year olds Total (16–24 year olds)
Landline phone 211 (86.5) 110 (70.1) 321 (80.0)
Mobile phone 234 (95.4) 154 (97.5) 388 (96.3)
iPod/ Mp3 player 222 (90.6) 133 (85.3) 355 (88.5)
Playstation 146 (59.6) 67 (42.7) 213 (53.0)
Nintendo/Wii 131 (53.5) 70 (44.3) 201 (49.9)
Xbox 145 (59.2) 60 (38.2) 205 (51.0)
Desktop computer 204 (83.3) 119 (75.3) 323 (80.1)
Laptop computer 194 (79.5) 134 (84.8) 328 (81.6)
MSN 216 (88.2) 94 (59.5) 310 (76.9)
Skype 86 (35.1) 62 (39.2) 148 (36.7)
Twitter 42 (17.1) 41 (25.9) 83 (20.6)
Facebook 225 (91.8) 138 (87.3) 363 (90.1)
Myspace 107 (43.7) 44 (27.8) 151 (37.5)
Bebo 39 (15.9) 14 (8.9) 53 (13.2)
Single player games 174 (71.0) 94 (59.5) 268 (66.5)
Multiplayer games 149 (60.8) 71 (44.9) 220 (54.6)
Interactive games 168 (68.6) 81 (51.3) 249 (61.8)
Information websites 176 (71.8) 144 (91.1) 320 (79.4)
Video websites 206 (84.1) 137 (86.7) 343 (85.1)
Forums 153 (62.4) 97 (61.4) 250 (62.0)
Bulletin boards 98 (40.0) 60 (38.0) 158 (39.2)
  1. Note. Row percentages used. Participants were able to select multiple options.