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Table 2 Technology use for males aged 16–24 years

From: Young men’s attitudes and behaviour in relation to mental health and technology: implications for the development of online mental health services

 

n (%)

16-18 year olds

19-24 year olds

Total (16–24 year olds)

Landline phone

211 (86.5)

110 (70.1)

321 (80.0)

Mobile phone

234 (95.4)

154 (97.5)

388 (96.3)

iPod/ Mp3 player

222 (90.6)

133 (85.3)

355 (88.5)

Playstation

146 (59.6)

67 (42.7)

213 (53.0)

Nintendo/Wii

131 (53.5)

70 (44.3)

201 (49.9)

Xbox

145 (59.2)

60 (38.2)

205 (51.0)

Desktop computer

204 (83.3)

119 (75.3)

323 (80.1)

Laptop computer

194 (79.5)

134 (84.8)

328 (81.6)

MSN

216 (88.2)

94 (59.5)

310 (76.9)

Skype

86 (35.1)

62 (39.2)

148 (36.7)

Twitter

42 (17.1)

41 (25.9)

83 (20.6)

Facebook

225 (91.8)

138 (87.3)

363 (90.1)

Myspace

107 (43.7)

44 (27.8)

151 (37.5)

Bebo

39 (15.9)

14 (8.9)

53 (13.2)

Single player games

174 (71.0)

94 (59.5)

268 (66.5)

Multiplayer games

149 (60.8)

71 (44.9)

220 (54.6)

Interactive games

168 (68.6)

81 (51.3)

249 (61.8)

Information websites

176 (71.8)

144 (91.1)

320 (79.4)

Video websites

206 (84.1)

137 (86.7)

343 (85.1)

Forums

153 (62.4)

97 (61.4)

250 (62.0)

Bulletin boards

98 (40.0)

60 (38.0)

158 (39.2)

  1. Note. Row percentages used. Participants were able to select multiple options.