From: In search of the optimum structural model for Internet Gaming Disorder
Predictors | Low (L) | Intermediate (I) | High (H) | t (df) | Δ Class | Eta squared |
---|---|---|---|---|---|---|
Age | 25.43 (7.78) | 25.11 (7.76) | 23.78 (6.15) | 1.20 | H = I = L | .003 |
Hours/week on preferred games | 3.25 (3.10) | 3.99 (3.25) | 5.62 (4.12) | 15.41*** | H > I > L | .040 |
Inattention | 12.82 (5.99) | 16.26 (5.21) | 12.62 (5.89) | 72.78*** | H > I > L | .165 |
Hyperactivity/ impulsivity | 12.58 (5.56) | 16.04 (5.56) | 20.24 (6.40) | 64.41*** | H > I > L | .149 |
Stress | 5.71 (3.93) | 7.89 (4.11) | 12.22 (4.76) | 77.26*** | H > I > L | .174 |
Anxiety | 4.41 (3.80) | 6.179 (4.31) | 9.40 (4.85) | 45.52*** | H > I > L | .110 |
Depression | 5.83 (5.07) | 8.92 (5.44) | 13.40 (5.03) | 69.03*** | H > I > L | .158 |