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Table 3 Comparisons of the mean of the low (N = 626) and high (N = 112) classes for all continuous predictors

From: In search of the optimum structural model for Internet Gaming Disorder

Predictors

Low (L)

Intermediate (I)

High (H)

t (df)

Δ Class

Eta squared

Age

25.43 (7.78)

25.11 (7.76)

23.78 (6.15)

1.20

H = I = L

.003

Hours/week on preferred games

3.25 (3.10)

3.99 (3.25)

5.62 (4.12)

15.41***

H > I > L

.040

Inattention

12.82 (5.99)

16.26 (5.21)

12.62 (5.89)

72.78***

H > I > L

.165

Hyperactivity/

impulsivity

12.58 (5.56)

16.04 (5.56)

20.24 (6.40)

64.41***

H > I > L

.149

Stress

5.71 (3.93)

7.89 (4.11)

12.22 (4.76)

77.26***

H > I > L

.174

Anxiety

4.41 (3.80)

6.179 (4.31)

9.40 (4.85)

45.52***

H > I > L

.110

Depression

5.83 (5.07)

8.92 (5.44)

13.40 (5.03)

69.03***

H > I > L

.158

  1. ***p < .001, **p < .01, *p < .05. The df value for all t values = 736