Fig. 1From: Smartphone application for adolescents with anorexia nervosa: an initial acceptability and user experience evaluationDesign and features of the application prototype made using Axure RP9 Software (9.0.0.3727). Picture (A) shows the psychoeducational module. Picture (B) shows the symptoms management module. Picture (C) shows the emotional evaluation module. Picture (D) shows the gamification system using trophies. Icon made by Freepik from www.flaticon.comBack to article page