From: Symptoms of internet gaming disorder among male college students in Nanchong, China
Item description | Total participates (N = 2533) | IGD (n = 294) | |
---|---|---|---|
Yes | No | Yes | |
1. Feel preoccupied with Internet games. | 419 (18.7%) | 1820 (81.3%) | 251 (85.4%) |
2. Feel irritable, anxious, or sad when Internet gaming is taken away. | 129 (5.8%) | 2110 (94.2%) | 167 (56.8%) |
3. Spend increasing amounts of time on gaming to achieve satisfaction. | 131 (5.9%) | 2108 (94.1%) | 185 (62.9%) |
4. Have made unsuccessful attempts to control your participation in Internet games. | 319 (14.2%) | 1920 (85.8%) | 219 (74.5%) |
5. Have lost interests in previous hobbies and entertainment as a result of, and with the exceptions of, Internet games. | 112 (5.0%) | 2127 (95.0%) | 164 (55.8%) |
6. Continue to play Internet games excessively despite knowledge of psychosocial problems. | 460 (20.5%) | 1779 (79.5%) | 238 (81.0%) |
7. Have deceived others regarding the amount of Internet gaming. | 168 (7.5%) | 2071 (92.5%) | 165 (56.1%) |
8. Use Internet games to escape or relieve a negative mood. | 793 (35.4%) | 1446 (64.6%) | 246 (83.7%) |
9. Have jeopardized or lost a significant relationship, job, or educational or career opportunity because of participation in Internet games. | 197 (8.8%) | 2042 (91.2%) | 179 (60.9%) |