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Table 1 Sociodemographic and other characteristics of the participants (N = 851)

From: The relationship between internet gaming disorder and psychotic experiences: cyberbullying and insomnia severity as mediators

Variable

n (%)

Gender

 

  Male

394 (46.3%)

  Female

457 (53.7%)

Family monthly income

 

  <500

55 (6.5%)

  500–1000

221 (26.0%)

  1000–2000

320 (37.6%)

  2000–3000

141 (16.6%)

  >3000

114 (13.4%)

Housing area

 

  Urban

743 (87.3%)

  Rural

108 (12.7%)

Cigarettes smoking

 

  No

620 (72.9%)

  Yes

231 (27.1%)

Alcohol drinking

 

  No

690 (81.1%)

  Yes

161 (18.9%)

Cannabis use

 

  No

768 (90.2%)

  Yes

83 (9.8%)

Other illegal drug use

 

  No

828 (97.3%)

  Yes

23 (2.7%)

Family history of psychiatric illness

 

  No

791 (92.9%)

  Yes

60 (7.1%)

Owing a smartphone

 

  No

14 (1.6%)

  Yes

837 (98.4%)

Making money from gaming

 

  No

834 (98.0%)

  Yes

17 (2.0%)

Difficulty connecting to the internet

 

  No

714 (83.9%)

  Yes

137 (16.1%)

 

Mean ± SD

Age (in years)

21.26 ± 1.68

Time spent on the internet per day (in minutes)

5.11 ± 3.31

Time spent on gaming (in minutes)

61.90 ± 94.64

Internet gaming disorder (IGD-20 total scores)

41.70 ± 13.55

Insomnia (ISI total scores)

11.30 ± 5.38

Paranoid ideation (BSI)

8.61 ± 4.75

Psychoticism (BSI)

10.38 ± 6.52

Cyberbullying (RCBI-II)

13.31 ± 4.21

Cyber-victimization (RCBI-II)

14.92 ± 5.00

  1. IGD-20: The Internet Gaming disorder-20 Test; ISI: Insomnia severity index; BSI: The Brief Symptom Inventory; RCBI-II: the Revised Cyber Bullying Inventory–II