Variable | n (%) |
---|---|
Gender | |
Male | 394 (46.3%) |
Female | 457 (53.7%) |
Family monthly income | |
<500 | 55 (6.5%) |
500–1000 | 221 (26.0%) |
1000–2000 | 320 (37.6%) |
2000–3000 | 141 (16.6%) |
>3000 | 114 (13.4%) |
Housing area | |
Urban | 743 (87.3%) |
Rural | 108 (12.7%) |
Cigarettes smoking | |
No | 620 (72.9%) |
Yes | 231 (27.1%) |
Alcohol drinking | |
No | 690 (81.1%) |
Yes | 161 (18.9%) |
Cannabis use | |
No | 768 (90.2%) |
Yes | 83 (9.8%) |
Other illegal drug use | |
No | 828 (97.3%) |
Yes | 23 (2.7%) |
Family history of psychiatric illness | |
No | 791 (92.9%) |
Yes | 60 (7.1%) |
Owing a smartphone | |
No | 14 (1.6%) |
Yes | 837 (98.4%) |
Making money from gaming | |
No | 834 (98.0%) |
Yes | 17 (2.0%) |
Difficulty connecting to the internet | |
No | 714 (83.9%) |
Yes | 137 (16.1%) |
Mean ± SD | |
Age (in years) | 21.26 ± 1.68 |
Time spent on the internet per day (in minutes) | 5.11 ± 3.31 |
Time spent on gaming (in minutes) | 61.90 ± 94.64 |
Internet gaming disorder (IGD-20 total scores) | 41.70 ± 13.55 |
Insomnia (ISI total scores) | 11.30 ± 5.38 |
Paranoid ideation (BSI) | 8.61 ± 4.75 |
Psychoticism (BSI) | 10.38 ± 6.52 |
Cyberbullying (RCBI-II) | 13.31 ± 4.21 |
Cyber-victimization (RCBI-II) | 14.92 ± 5.00 |