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Table 4 Mediation analyses results, taking the internet gaming disorder as the independent variable, insomnia severity/cyber-victimization/cyberbullying as mediators and paranoid ideation/psychoticism as dependent variables

From: The relationship between internet gaming disorder and psychotic experiences: cyberbullying and insomnia severity as mediators

 

Direct effect

Indirect effect

 

Beta

SE

P

Beta

Boot SE

Boot CI

Model 1: Paranoid ideation as the dependent variable.

Insomnia severity

0.02

0.01

0.112

0.004

0.002

0.0003; 0.008*

Cyberbullying

0.02

0.01

0.112

0.003

0.002

− 0.0002; 0.007

Cyber-victimization

0.02

0.01

0.112

< 0.001

0.0001

− 0.001; 0.001

Model 2: Psychoticism as the dependent variable.

Insomnia severity

0.07

0.01

< 0.001

0.003

0.002

− 0.001; 0.008

Cyberbullying

0.07

0.01

< 0.001

0.005

0.002

0.001; 0.010*

Cyber-victimization

0.07

0.01

< 0.001

− 0.0001

0.001

− 0.003; 0.002

  1. Model 1: Family history of psychiatric illness, time spent on the internet per day, time spent on gaming, depress, anxiety and stress
  2. Model 2: Cigarette smoking, Family history of psychiatric illness, time spent on the internet per day, time spent on gaming, depress, anxiety and stress
  3. *indicates significant mediation; results were adjusted over variables that showed a significant p value after Bonferroni correction