Ref | Country | Population diagnosis | VR Equipment | Sample size (M/F) | Mean age(y) | Intervention in treatment group | Intervention in control group | Duration of the session and the follow-up period |
---|---|---|---|---|---|---|---|---|
Optale, 2020 [43] | Italy | Older adults with memory deficits | Headphones, joystick, computer | 31(21/10) | CG = 81.6 ± 5 EG = 78.5 ± 10.9 | VR-based training programs (VR memory training (VRMT) with auditory stimulation and pathfinding experiences) | Face-to-face training sessions using music therapy | 45-minute session, 10 sessions in a 4-6-week period, with two sessions per week. |
Tarnanas, 2014 [44] | Greece | Older subjects with MCI | A computer | 78 (28/50) | CG = 70.5 ± 4.3 EG = 69.7 ± 4.4 | Game (virtual reality museum a) | DVD-based educational programs for memory improvement | Twice a week for 90 min across 5 months |
Oliveira, 2021 [45] | Portugal | Older adults with Alzheimer | A 17-inch laptop | 17(5/12) | CG = 84.14 ± 6.30 EG = 82.60 ± 5.42 | VR-based training programs (Utilizing a computerized cognitive stimulation program with non-immersive VR, featuring exercises that simulate instrumental activities of daily living (IADL)) | Receiving treatment-as-usual at care units for older adults | 10 sessions (two sessions/week, 45 min for each session,) for two months |
Kim, 2021 [46] | Italy | Older subjects with cognitive impairment | Xbox Kinect platform | 20 (3/17) | CG = 64.70 ± 6.83 EG = 68.32 ± 6.32 | VR-based training programs (a VR bicycle riding program through Google Maps) | Performing daily tasks | Once-daily sessions lasting 30 min, two days per week, for a duration of 12 weeks |
Kang, 2021 [38] | Korea | Older subjects with cognitive decline or MCI | Head-mounted Oculus Rift CV1 display, along with Oculus Touch controllers held in both hands of patients | 41(12/29) | CG = 73.28 ± 6.96 EG = 75.48 ± 4.67 | VR-based training programs (Undergoing cognitive training with the assistance of a neuropsychologist in a completely immersive VR environment) | Receiving usual therapy, including pharmacotherapy. | Approximately 20–30 min for each session, twice a week, for 1 month. |
Park, 2022 [39] | Korea | Older adults with MCI | Joystick, computer | 56 (23/33) | CG = 72.04 ± 2.42 EG = 71.93 ± 3.11 | VR-based training programs (a VR-based spatial cognitive task crafted to enhance spatial memory (32 sessions)). | A VR-based spatial cognitive task crafted to enhance spatial memory (24 sessions) | 56 sessions, 45 min a session, 3 days a week for 8 weeks |
Zheng, 2022 [47] | China | Older people with dementia | A Kinect sensor and a console | 38 (9/29) | CG = 84.26 ± 5.48 EG = 81.74 ± 5.79 | Game (using the Kinect game Fruit Ninja as an exercise intervention to enhance hand-eye coordination and motor skills) | Receiving usual therapy, including | One h/day, 5 days/week for 8 weeks |
Yang, 2022 [40] | Korea | Older adults with MCI | An Oculus VR headset (Oculus quest headset) and two wireless hand controllers | 66 (9/57) | CG = 72.7 ± 5.6 EG = 72.6 ± 5.4 | Game (Four games encompassing various brain domains, such as attention and working memory) | Educational seminars focusing on health-related subjects, including advice on nutrition and exercise for preventing geriatric diseases. | A total of 24 sessions (each VR training session lasted for 100 min) for eight weeks. |
Thapa, 2020 [41] | Korea | Older adults with MCI | An Oculus VR headset (Oculus quest headset) and two wireless hand controllers | 68 (16/50) | CG = 72.7 ± 5.6 EG = 72.6 ± 5.4 | Game (Four varieties of VR game-based content designed to enhance attention, memory, and processing speed.) | An educational program focusing on overall healthcare. | A total of 24 sessions (100 min each session) for eight weeks |
Lim, 2023 [42] | Korea | Older adults with MCI | A tablet | 24 (7/17) | CG = 73.33 ± 17.52 EG = 75.42 ± 5.74 | Game (A Brain Talk™ home-based Serious game comprising 10 sections: memory, thinking, attention, language, mathematics, visual fields, planning, agility, and coordination, audiovisual training) | Performing daily tasks | 12 training sessions, each lasting 30 min, conducted three times per week over a period of three weeks. |