Characteristics | Non-gamer, | Recreational gamer, | Engaged gamer, | Problem gamer, | Addicted gamer, |
---|---|---|---|---|---|
N = 32 878 (55.7%) | N = 22 058 (37.4%) | N = 1 849 (3.3%) | N = 1 970 (3.3%) | N = 297 (0.5%) | |
Sex | |||||
Female | 27 432 (69.7%) | 10 563 (26.9%) | 612 (1.6%) | 78 (1.7%) | 78 (0.2%) |
Male | 5 446 (27.3%) | 11 495 (58.3%) | 1 237 (6.3%) | 1 310 (6.7%) | 219 (1.1%) |
Age | |||||
M (SD) | 26.7 (8.2) | 25.4 (6.0) | 24.5 (4.2) | 25.1 (5.3) | 25.0 (4.8) |
Proportion of self-harm and suicidal behaviors | |||||
Non-suicidal self-harm ideation | 2 538 (7.7%) | 2 285 (10.4%) | 267 (14.4%) | 313 (15.9%) | 57 (19.2%) |
Non-suicidal self-harm behavior | 1 088 (3.3%) | 1 035 (4.7%) | 112 (6.1%) | 160 (8.1%) | 32 (10.8%) |
Suicidal ideation | 2 251 (6.9%) | 1 972 (8.9%) | 259 (14.0%) | 332 (16.9%) | 62 (20.9%) |
Suicide attempt | 142 (0.4%) | 113 (0.5%) | 18 (1.0%) | 16 (0.8%) | 6 (2.0%) |