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Table 1 Descriptive statistics and proportion of non-suicidal self-harm and suicidal behaviors by gaming category

From: Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students

Characteristics

Non-gamer,

Recreational gamer,

Engaged gamer,

Problem gamer,

Addicted gamer,

N = 32 878 (55.7%)

N = 22 058 (37.4%)

N = 1 849 (3.3%)

N = 1 970 (3.3%)

N = 297 (0.5%)

Sex

 Female

27 432 (69.7%)

10 563 (26.9%)

612 (1.6%)

78 (1.7%)

78 (0.2%)

 Male

5 446 (27.3%)

11 495 (58.3%)

1 237 (6.3%)

1 310 (6.7%)

219 (1.1%)

Age

 M (SD)

26.7 (8.2)

25.4 (6.0)

24.5 (4.2)

25.1 (5.3)

25.0 (4.8)

Proportion of self-harm and suicidal behaviors

 Non-suicidal self-harm ideation

2 538 (7.7%)

2 285 (10.4%)

267 (14.4%)

313 (15.9%)

57 (19.2%)

 Non-suicidal self-harm behavior

1 088 (3.3%)

1 035 (4.7%)

112 (6.1%)

160 (8.1%)

32 (10.8%)

 Suicidal ideation

2 251 (6.9%)

1 972 (8.9%)

259 (14.0%)

332 (16.9%)

62 (20.9%)

 Suicide attempt

142 (0.4%)

113 (0.5%)

18 (1.0%)

16 (0.8%)

6 (2.0%)

  1. M mean, SD Standard deviation